Mark Ripley

Games Industry Dinosaur

Category: Anagram

  • Anagram: Impulse

    My most recent work at Anagram was as Chief Cat Herder in trying to get Impulse out the door. It was an intense experience, I’ve never amended a project plan so often, trying to sneak new features and even major design changes through Meta QA disguised as bug fixes.

    In retrospect the whole thing was a crunch nightmare, but the team at Anagram are so lovely you could forgive them anything (and did).

    Impulse is a VR/AR experience telling the life stories of four people with ADHD.

  • Anagram: Goliath / IMH

    As I managed development of Impulse, I had a more hands-on role porting Goliath to new headsets. Goliath is a VR experience following how online gaming helped someone with their schizophrenia.

    We also adapted Goliath to become a teaching tool for healthcare professionals. Titled “Inside Mental Health” I developed a networked control panel, allowing control over multiple headsets, achieving a synchronised experience but also individual controls.