Starting to get feedback on the prototype, and I’m already thinking of some design changes….
The major one I’m considering is going back to the original plan of hand-crafted levels; so we can ‘script’ memorable moments – whether they be jumpscare, ‘I’ve spotted Rex but he hasn’t seen me yet’, maybe more involving environments (eg trying to cross a pit by rope whilst being persued by a Rex).
We could keep the procedurally generated levels for multiplayer, as they’ll just want to romp about.
Another thing is making use of restrictive space – at the moment you can simply run past Rex if you’re quick. That’s cos Rex’s movement/collision is a bit rubbish atm. It’s the first thing I’m going to rewrite. There’s a few publishers interested, so when that’s all resolved we can get together and decide exactly what the game is, how best to fit it to our audience (and exactly what that is), and plan it out together. I’m not precious.