Racing Apex harks back to the earliest days of 3D driving games, particularly Virtua Racing. With its unique low-poly, flat-shaded style, Racing Apex offers a contrast to today’s ultra-realistic console racing games.
I developed the very first prototype for first-gen iPhone using Unity version 2, a time when Unity didn’t support vehicle physics very well. A great deal of time and effort was put into making the car handling feel twitchy and fun (harking back to the days of the original Wipeout game on PlayStation), whilst keeping the car controllable at high speeds. Implementing AI players was also a challenge, making them seem as life-like and intelligent as possible.
Finally, ten years after this original demo, the game has seen release via Sumo and Curve, and is doing really well.