MARS Lightgun Unity SDK

Another Unity native code Plugin project – this time across PC, PS4 and XBone! As well as developing the cross-platform C# plugin SDK, I had to also develop the underlying native console device drivers, delivering USB data from the MARS hub up to the C# SDK for parsing, resulting in Unity-friendly events and delegates.

Harlem Globetrotters Trick Shots

Trick Shots appears at first to be a simple shoot-the-hoops game, but soon you find each of the 40 levels has been fine tuned so you have to bounce the ball off just the right point on a wall; use fans to blow the ball to just the right place to hit a switch, or precisely time your shot to avoid a moving obstacle.


I partnered with First Post Studios, who provided the design layouts and quite unique graphical style, to initially produce the game for iOS and Android. I then worked with Samsung, to create a special version using their S-Pen, and later develop a new version using JavaScript to form a launch game for their Tizen platform.