Deathtrap Dungeon: The Interactive Video Adventure

Forming Branching Narrative with Matt Spall, we spent 18 months developing this game together, with the infamous Stoo Cambridge providing graphics and UI.

The game is entirely written in JavaScript, contained within bespoke native code wrappers. This enables us to publish as native apps on PC, Mac, iOS, Android and console; even allowing an online streaming version, which we use as a playable demo directly on branching narrative.com.

We’re planning on releasing more Fighting Fantasy titles with a variety of actors in the future.

Buy it now!

MARS Lightgun Unity SDK

Another Unity native code Plugin project – this time across PC, PS4 and XBone! As well as developing the cross-platform C# plugin SDK, I had to also develop the underlying native console device drivers, delivering USB data from the MARS hub up to the C# SDK for parsing, resulting in Unity-friendly events and delegates.

Playora

Playora is an iOS and Android app allowing you to play PC or Flash games on a phone/tablet, or stream content from a PC or phone/tablet to a Smart TV.


Challenges included low-latency video encoding, so games could be played without any noticable lag, and DLL injection coding, effectively hijacking a game or app’s visual and audio output from within the app itself, rather than simply recording the screen.